Scatter Rule

Scatters objects within the input region.

“Place” an object at the centre of input region:

scatter(CENTRE) { ShapeSelector }

Scatter objects along the boundary selection (each edge treated separaely):

scatter(EDGE_SELECTION, density, boundary_selection, offset) { ShapeSelector }

Scatter objects along the boundary boundary selection (continuous selection is not separated into edges):

scatter(BOUNDARY_SELECTION, density, boundary_selection, offset) { ShapeSelector }

Scatter using Poisson distribution (the same method used in Disperse Components plugin):

scatter(density, offset) { ShapeSelector }

Parameters

  • density – a floating number, which if prefixed with R will be a radius “R radius_value” (minimal distance between any two samples), and when not – is the desired number of samples to be scattered. It is recommended to give this parameter in the radius mode.
  • boundary_selection – subset of the input region boundary
  • offset – offset from the input region boundary. When 2D (Poisson) distribution is used – radius_value is passed as an offset.

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