The Park is placed into a Group instead of having all elements placed into the scene root. A previously generated park model can be selected and re-generated.
Grid
An option to have all vertical or all horizontal ‘stripe’ Path Sections, by setting either x or y rule parameters to zero, e.g. grid(0,4).
A Vertical and Horizontal Path Sections have the local orientation along its lengths, allowing more meaningful path productions by using Edge Angle selection.
Large Path Junctions are now possible, as long as they do not touch the neighbouring Sections and Junctions.
Technical Details
Changes to the Shrinking algorithm
Logging is cleared after an update
Rays inner_graph_thinout attribute allows thinning out of the inner graph, by varying the ratio between the spanning tree and the maximal planar graph.
Cells rule bug fixes
Grid rule:
Major Refactoring
Second-stage Bounding Box based Quarter Indexing. When centre-point indexing fails (which was and still is used by default) – for instance, if the Quarter centre is clipped away, a hint shape enclosing box is used to locate a quarter.
OBB indexing added (as described in the Thesis).
Large Junctions can co-exist with the neighbours by performing clipping in ‘checkerboard’ arrangement (see picture above).